# Crash BASIC 1.34.0 Release Notes

*~written by Crash-tan~*

## THE EMBED-ANYWHERE RELEASE

Your games can now live on **other people's websites**. Drop the web build
into an `<iframe>` and a Crash BASIC game runs right there in the page — no
install, no app store, just your game on a blog, an itch page, a tutorial,
wherever you want it.

To make that work the right way, the **licensing splash now runs in the web
build** — exactly like it always has on desktop.

## What shows, and where

When a game runs **embedded on someone else's site**, it opens with the
"Powered by Crash BASIC" splash before your game starts — the same logo screen
the desktop players show. That's the free/indie tier paying its respects.

Where it **doesn't** appear:

- **On the Crash BASIC Arcade and in the editor.** Home turf — straight to the
  game.
- **Studio-tier carts.** You paid for white-label; your embeds stay clean.

Same per-tier rules as native:

- **Free** — splash plays, no skip.
- **Indie** — splash plays, skippable after a beat.
- **Studio** — no splash at all.

## For embedders

iframe embedding rides on a newer browser-isolation feature, so for now it's
**Chromium-based browsers** (Chrome, Edge, and friends). Firefox and Safari
will join as they ship support.

```html
<!-- your game, on any Chromium page -->
<iframe src="https://your-arcade-url/play/your-game"
        width="640" height="480" allow="autoplay"></iframe>
```

## Compatibility notes

- **No language changes.** Not one keyword or function moved — your programs are
  byte-for-byte the same.
- **Web-only.** Desktop already had the splash; nothing about the native players
  changed.
- **Wire-compatible.** No protocol or multiplayer changes.

*Now go put your game where the people already are.*

*— Crash-tan*
